COMPANY
REQUIREMENT: The game’s objective was to emphasize the misunderstandings
in communication.
OBJECTIVE:
• Show how the same words mean different things depending the
mind of the receptor.
• To focus on the speaker’s communication result.
RESOURCES:
Little “Rasty –like bricks.
NUMBER OF PLAYERS: 5 to 20 players
TARGET: Teachers
DYNAMICS OF THE GAME: The speaker transmits the construction of a sculpture
that the facilitator shows him/her how to build. The speaker has his/her
back to the receptors, that is to say the receptors follow the explication
of the speaker, without the possibility of seeing the sculpture. To
make it more difficult, answers are not allowed at the beginning. Regardless
of language, culture and code, it is interesting to see that words have
different interpretations.