INDEX OF THE MANUAL OF TRAINING GAMES FOR COMPANIES
350 pages
HOW TO USE THIS MANUAL?

- Games
to start a meeting: Ice breakers,
- Jigsaw puzzle
- The mural of Babilon
- Under the chair
- -
Proverbs
- Me, you, him
- Advices and wishes
- A bit of culture
- GAMES
FOR OUTDOOR ACTIVITIES:
- The caterpillar
- The plait
- Signature Hunting
- Marathon of questions
- The Star
- -
Who is who?
- GAMES
FOR PARTIES & EVENTS
-
Competition of thematic songs
- Join in three
- Stand up and sit down
- Balloons with instructions and anagram
- - The big baloon
- - Create a song
- - One more, one
less
- - The Mummy
- - Speech with
initials
- - The queen asks
- - The larger rope
- - Gudget from
behind
THEMATIC GAMES:
- NEGOTIATION GAMES:
- Obstacles and objectives
- Welcome and reception
- The agreement
- The covenant
- Board of Directors
- TEAM BUILDING
GAMES
- Get together and organize yourselves
- The aircraft of the future
- The magic carpet
- Machine
- I got it for you
- Cooperative squares
- PLANNING GAMES
- Six Hats
- Mind Mapping of working life
- Twelve angry Men
- Weather
- Plan of a house.
- COMMUNICATION
GAMES:
- The construction
- The sculpture
- Tongue twister
- Rumours in the corridor
- Blind, deaf and dumb
- Telephone proposal.
EMOTIONAL
INTELLIGENCE GAMES:
- How do I defend myself?
- I am an alien
- The right estimation
- To support and remain
- The thermometer
- Agreement fables
- CREATIVITY GAMES:
- Join the points
- There is no an impossible objective
- New definitions
- Open to creativity
- Fresh Ideas
- SALE TECHNIQUE
GAMES:
- The impossible invitation
- Each one’s interests
- From which point do you see it?
- Exchange
- EFFECTIVE PRESENTATION
GAMES:
- Origami
- The phrases
- The trumpets of success
- One minute speech
- Avoid saying the word
- PROBLEM SOLVING
GAMES:
- The best strategy
- The mask
- Sharing information
- The killer is the butler
- Moment of decision
- Investment risk
- LEADERSHIP GAMES:
- The
leader’s tower
- Who understands you?
- The cargo train
- The cat and the mouse
- Lining up levels
- Mission and Vision
- Assume and empower
DIDACTICS THROUGH
GAMES:
Chapter
1: Play
Chapter 2: Simulation Games
Chapter 3: Elements of Training
Chapter 4: Training Methodology
Chapter 5: How to create games and adapt them to their needs.
Chapter 6: How to create games according to Objectives and Companies.
GAMES:
The way and the means, Posology Table, Automation Net
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VOCABULARY
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